More of the same.
I post about Idle Town for two main reasons. First, because it is a project from students on the Polytechnic Institute where I teach. Second, because it is a type of.. well… game, that I wasn’t expected. And, worse, I wasn’t expected I would run it so many times myself.
The game does not need any thinking, strategy or whatsoever. The player just needs to tap in the screen. Mostly anywhere. In the big coin, to get extra money (for free), or tapping in an empty field, or in an existing building, to create a new building, or to upgrade it.
So, no, you do not need to manage your money. You can ask for more just clicking in the coin, or waiting for the time to go by. And, curiously enough, this is a lot entertaining…
Cross posted from my blogs.perl.org blog.
As pointed out in my previous post (here), in the January assignment on the Pull Request Challenge, I got the Data::ObjectDriver module.
For this module I created two very simple pull requests. One regarding its management with Module::Install, that is quite dependent on the author’s taste. That one wasn’t merged yet and who knows if it will. The second one, also very simple, just fixed a test that relied on a DBD::SQLite error message that changed with recent versions. This PR was merged, and a development version of the module just hit CPAN.
Meanwhile, I think the most interesting achievement on this month challenge was that with this we got SIXAPART guys, that use this module heavily, to adopt it. Therefore, the current maintainer that did not have much time for it can now rest, and the module will get updated in the future. Also, the SIXAPART guys just resurrected their CPAN account.
This all to say that this challenge can be useful in quite different ways.
After the Diablo III post this might be just the second time I review a game, Probably this might get a constant in the future not just because I like to play games, but also because in the later years I have been teaching some computer science courses about digital games.
So, getting to SimCity Build It, and trying not to repeat much of the last post about tamagotchies. This is just another FarmVille like game, where you produce goods and use those goods to earn money, so you can produce yet more goods and get more money.
Where Farmville and Hay Day have the animals, SimCity has the buildings. If in Farmville you planted plants, here you build factories. But unlike farm Ville animals and plants animations would be kind of enough to motivate some players, SimCity is quite limited and repetitive,
I got to level 10 without much effort, and without paying anything, and I think I would be able to climb some more levels without problems, but I got tired of wayting, tired of playing when the game wants and not when I need some distraction.
Also, or my tablet is slow, or the loading time for a city is too much. I can’t get to any neighbour city in time to buy some specific good. When the game ends loading the city market no longer lists the good I am interested in,
2 in 5
Cross Posted from my Perl Blogs blog.
So, yeah, to make me more active in the Perl community I decided to join the Pull Request Challenge. I have a quite big number of modules to maintain, but sometimes it is good to look to some other people code to learn something.
My attribution for January was Data::ObjectDriver. I am not sure, yet, what this module is about, but I learned some stuff already, dealing with Module::Install. That was enough for a simple Pull Request [see here]. Hopefully it will be useful for other people as well. Also, hope it gets accepted.
Although this is enough for the Challenge, I expect, in the next days, to prepare at least one more Pull Request. So, stay tuned.
EDIT: The second pull request [here] did not take that much time. Fixed a test that was failing given new error message on DBD::SQLite.
If at first this (Mexican) movie can seems an Erotic movie, it is much more than that. You can start suspecting that if you notice the classification as a Drama movie, and later, when you start wondering why an erotic movie would have a 7.7 classification at IMDB.
No, not because of the boobies (there aren’t that many) or the cunts (not so many, too). But because of the message the movie passes. You won’t understand it fully until the end (or at least, I did not). The way the narrator interrupts the movie to say something, and the fact that he doesn’t say, always, relevant things to the movie, makes it kind of harder to understand the real reason for the way the movie rolls.
If you do not get easily shocked with sex talk, and some nudity, then probably you will like to watch the movie and, and the end, it will make you think about (yours) live.
Yeah, only me to put a screenshot with Uhura for Star Trek. But then, if you notice my other post about the last Star Trek movie, I put some underwear as well. So, for consistency, I decided to follow the same idea.
And, yeah, as usual (not really, but…) I watched these last two Star Trek movies in the wrong order, so I missed some details in the last one, that were explained properly on this. So, sorry for the spoilers. Stop here if you do not want any.
When watching the second movie I though our good old Leonard Nimoy (aka THE Spock) was some kind of father for the new Spock. Just understood they are the same with this movie.
Regarding the story, I must confess that I though of this dual life (travel back in time, change the future) was a decent solution to continue this saga. It allows to construct new lives for the characters we all know, without the weight on “hey, you are changing the story.. it didn’t go that way”. So, now two different stories can be told, in parallel. Probably (mostly sure) a lot of Star Trek fans did not like this solution. But for me, it was a damn good choice.
Spaceship! Spaceship! Spaceship! Spaceship! Spaceship! Spaceship! Spaceship! Spaceship! Spaceship!
How I miss old blue Spaceship theme from Lego. And Benny, with that faded away logo, and the detail of the broken helmet really make me recall good old times. I am missing them so much that the new spaceship from The LEGO Movie, already on sale, is tempting me so much.
But let me get back to the movie. First, the story is counter-nature. All adults I know that like to play with LEGO do not glue their constructions. The only persons I know that glue constructions are from LEGO. Now, that adults might not like to play with children, that might be true, just like older children do not like to play with small kids. In any case, let me state that I want to have kids, and want to have kinds in the age of playing with LEGO, just to have an excuse to buy LEGO sets.
The animation in this movie is great. It is very cool that everything (with few exceptions) is LEGO. For example, in the image above (not easy to see, probably) all that white mass is dust. The same happens with fog and water. They are all made of LEGO. Just great.
Although I did not like much the LEGO-Human interaction (I would prefer a simple all-LEGO movie), there are some details that are very cool. For example, how the ghost bellow have a small string attached.
Voted 9 in 10. Waiting for the second movie. And for that SPACESHIP! Spaceship! Spaceship!
There are lot of missing parts in Lego Digital Designer. Although recent bricks might appear in future versions of LDD, I think some older ones will not. I did not find, yet, a resource with missing pieces, or some substitutes. Nevertheless, I found some full designs that include some substitutions that I found useful. Therefore, I decided to create this post where I’ll add substitutes to some LEGO parts.
3137c01 with 3641
I signed up on a NLP course in the web. Today I received an email from them, and now I wonder how many languages they will be able to teach to process if they are unable to cope with UTF8…